AI Insights · Timothy · January 2021
UK iOS Boxing Game Performance in Q4 2020
An analysis of the top boxing games on the iOS platform in the UK during Q4 2020 reveals trends in downloads and user engagement. Sensor Tower data provides insights into these popular gaming apps.
UK iOS Boxing Game Performance in Q4 2020
In the final quarter of 2020, boxing games on the iOS platform saw various trends in user activity and downloads across the United Kingdom. Here's a look at the top five boxing games and their performance during this period, as reported by Sensor Tower.
Idle Workout Master: Boxbun
Developed by EZ Games of Vietnam, Idle Workout Master: Boxbun showed a significant increase in downloads, starting from around 5K in late September and skyrocketing to over 16K by the end of December. Weekly active users mirrored this trend, climbing from 6K to over 20K in the same timeframe.
Real Boxing 2
Real Boxing 2, from Polish publisher Vivid Games S.A., experienced a more varied quarter. The app's revenue peaked mid-November at roughly $1.6K and ended the quarter with around $1.2K. Downloads saw an early November high of over 8K, but dipped to under 3K by year's end. Weekly active users started strong at 6K, peaked at over 10K, and closed the quarter at approximately 4.6K.
Mr Fight - Wrestling Puzzles
Lion Studios' Mr Fight - Wrestling Puzzles had a fluctuating quarter. Despite minimal revenue, the game saw its highest downloads in early October at nearly 7K, which decreased to around 2.7K by the end of December. Weekly active users peaked at over 9K in early October but ended the quarter at about 5K.
Slap Kings
Another Lion Studios game, Slap Kings, demonstrated growth in revenue, from $32 to $412 in the quarter. Downloads remained relatively steady, ranging from 1.5K to nearly 5K. The active user base started at close to 9K and reached over 20K in late November, maintaining around 19.5K into the last week of December.
I, The One - Fighting Games
I, The One - Fighting Games, by UK-based Azur Interactive Games Limited, generated revenues from $60 to $18 through the quarter. The game's downloads saw an early peak at 3.5K in late September but ended the quarter at approximately 3K. Weekly active users displayed a consistent pattern, starting at over 33K and increasing to over 35K by December's end.
For more detailed insights on app performance and trends, Sensor Tower's comprehensive analysis tools provide an in-depth look into the mobile app ecosystem.